How to Play One Piece TCG
Set sail and master the One Piece Card Game with this complete guide
Win Conditions
Two ways to claim victory
Reduce Life to Zero
Attack your opponent's Leader and reduce their Life Points to 0. When their Leader takes damage with no Life cards remaining, you win!
Deck Out Opponent
Win if your opponent cannot draw a card when required to do so. Deck manipulation strategies can force this win condition.
Life point damage visual
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Design Notes
Show a Leader card with Life cards stacked above it. Include an arrow showing how a Life card moves to the player's hand when the Leader takes damage. Highlight the treasure/gold theme.
Card Types
Understanding the five card types
Leader Card
The captain of your deck. Determines your deck's colors and provides a unique ability.
- Stays in play the entire game
- Has Life Points (usually 4-5)
- Has a Power value for attacking/defending
- Dictates which colors you can include
DON!! Cards
Your resource currency. Used to play cards and boost power.
- 10 DON!! cards per game
- Add 2 per turn (1 on first turn)
- Attach to cards for +1000 power each
- Rest to pay costs, refresh each turn
Character Cards
Your crew members who attack and defend. Maximum 5 in your Character area.
- Have a cost (paid with DON!!)
- Have Power for combat
- May have Counter values
- May have abilities and keywords
Event Cards
One-time effects played from your hand during your Main Phase.
- Pay DON!! cost to play
- Resolve effect immediately
- Goes to trash after use
- Some have Counter effects
Stage Cards
Ongoing effects that stay on the field. Only 1 Stage can be in play at a time.
- Provides continuous bonuses
- Replaced if new Stage is played
- Often color-specific effects
- No Counter value
Leader card anatomy
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Design Notes
Show a Luffy Leader card with labeled arrows pointing to: Life points (top-left hearts), Power (bottom-left number), Color indicator (top corner), Ability text (center), Card name. Use pirate/treasure aesthetic.
DON!! card stack
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Design Notes
Stack of golden DON!! cards with the 'DON!!' text visible. Show them fanned out slightly. Include gold sparkle effects and treasure/coin aesthetic. Show one attached to a character card for power boost visualization.
Deck Building
Construct your perfect deck
Deck Requirements
Color Restriction: All cards in your main deck must match at least one of your Leader's colors. Multi-color Leaders allow more flexibility in deck building.
Red
Aggressive, high power attacks, Rush
Green
DON!! manipulation, ramp strategies
Blue
Control, bouncing cards to hand
Purple
Trash manipulation, recursion
Black
Cost reduction, efficient plays
Yellow
Life manipulation, Trigger effects
Turn Structure
The five phases of each turn
Refresh Phase
Restore all your rested (sideways) DON!! cards and Character cards to active (upright) position.
Draw Phase
Draw 1 card from your deck. The first player skips this on their first turn.
DON!! Phase
Add 2 DON!! cards from your DON!! deck to your DON!! area (only 1 on your first turn). Maximum 10 DON!! in play.
Main Phase
Play Characters, attach DON!! to cards for power boosts, play Events, use your Leader's ability, and attack.
End Phase
Resolve any end-of-turn effects. Your turn ends and your opponent begins their turn.
Game setup layout
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Design Notes
Bird's eye view showing: Leader card (center-left), Character area (5 slots to the right), DON!! deck (far left), DON!! area (below leader), Main deck (right), Trash (right of deck), Life cards (above leader, face-down). Use ocean/pirate ship themed borders.
First Turn Restrictions: The player going first cannot attack, only adds 1 DON!! card, and skips their Draw Phase. This balances the advantage of going first.
Combat System
How battles are resolved
Rest Your Attacker
Turn your attacking Character or Leader sideways (rest it). Only active (upright) cards can attack.
Declare Your Target
Choose to attack either the opponent's Leader or one of their rested Characters.
Blocker Step
The opponent may rest an active Character with Blocker to redirect your attack to that Character instead.
Counter Step
The defender can play Counter cards from their hand to add power to their defending card.
Damage Step
Compare power values. If attacker's power is equal or greater, they win. Characters are KO'd; Leaders lose a Life card.
Combat flow diagram
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Design Notes
Flow chart showing: 1. Rest attacker (card turns sideways) → 2. Declare target (arrow to Leader or Character) → 3. Blocker check (optional shield icon) → 4. Counter check (card from hand adds power) → 5. Power comparison → 6. Result (KO or Life damage). Use dramatic pirate battle style.
Keywords
Important abilities to know
Rush
This Character can attack the turn it is played. Normally, Characters must wait until your next turn to attack.
Blocker
When your opponent attacks, you can rest this Character to make it the target of the attack instead of the original target.
Counter
When your Leader or Character is attacked, you can add this card's Counter value to the defending card's power from your hand.
Double Attack
When this card deals damage to the opponent's Life, deal 2 Life damage instead of 1. Very powerful for finishing games.
Banish
Remove a card from the game entirely. Banished cards cannot be retrieved or interacted with for the rest of the game.
On Play
This effect triggers when the card is played from your hand. It does not trigger when played by other effects.
Video Tutorial
Watch and learn the basics
Watch: How to Play One Piece TCG
Visual walkthrough of setup, turns, and gameplay
Suggested Content
5-10 minute beginner tutorial covering DON!! mechanics, combat, and first game. Consider using Bandai official tutorials or popular creator guides.
Frequently Asked Questions
Quick answers to common questions
Ready to Start Playing?
Get everything you need to begin your journey. Our starter decks come with everything you need to play right out of the box.
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