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One Piece TCG Rush Rules: Attacking on the Turn You Play a Card

Rush changes when a Character can attack, but it does not remove the normal play cost or change the standard attack process. Here is how to use Rush correctly in a game.

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TCG India Editorial Desk
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TCG India editorial cover: One Piece TCG Rush Rules: Attacking on the Turn You Play a Card

The normal rule for a Character played this turn

A Character played to the Character area is normally unable to attack during the same turn in which it is played. When the Character is played, it is placed active unless another rule or effect says otherwise.

This restriction applies because the Character was played during the current turn. Being active does not, by itself, allow a newly played Character to attack that turn.

  • A newly played Character is normally active.
  • A newly played Character normally cannot attack that turn.
  • Check the card text for an effect that changes this rule.

What Rush changes and what it does not change

Rush is the keyword effect that allows a Character to attack during the same turn in which it is played. This is the specific exception to the normal same-turn restriction.

Rush does not remove the normal cost of playing the Character from hand. Reveal the Character, rest active DON!! equal to its cost, and then play the Character from hand. The Rush effect changes the attack timing, not the play cost.

  • Rush allows a same-turn attack.
  • The Character still uses its normal play cost.
  • The Character is still played before it attacks.

Legal attack targets and normal battle resolution

A normal attack starts with an active Leader or Character as the attacker. The attacker is rested, and the attack targets the opponent's Leader or one of the opponent's rested Characters.

An attack made with Rush still follows the standard Counter and Damage Steps. The defending player may use Character Counter values or Counter Events. Then the attacking power is compared with the target's power, and the attack succeeds when the attacker's power is at least the target's power.

  • Rest the active Leader or Character that is attacking.
  • Choose the opponent's Leader or an opponent's rested Character as the target.
  • Resolve Counter and Damage Steps normally.
  • Rush does not skip power comparison.

Rush versus Rush: Character

Rush and Rush: Character are distinct keyword effects. Rush allows the Character to attack during the turn in which it is played.

In contrast, Rush: Character allows the Character to attack the opponent's Character cards during the turn in which the card with Rush: Character was played. Read the keyword name and its target restriction carefully before declaring the attack.

The key difference is the effect described by the keyword. Do not treat Rush: Character as a general replacement for every normal attack rule.

  • Rush concerns attacking during the turn the Character is played.
  • Rush: Character concerns attacking the opponent's Character cards during that turn.
  • Use the exact keyword text when checking what the attack can target.

Common Rush mistakes and a quick tabletop checklist

A common mistake is assuming that every newly played Character can attack because it is active. The normal rule prevents that attack unless the card has an applicable effect such as Rush.

Another mistake is treating Rush as a free play or as protection from Counter and Damage Steps. The play cost and normal battle resolution still apply. Before declaring the attack, confirm the card was played, the required DON!! was paid, and the keyword allows the intended attack.

  • Was the Character played this turn?
  • Was its normal DON!! cost paid?
  • Does the card have Rush or Rush: Character?
  • Is the intended target legal?
  • Have you completed the normal Counter and Damage Steps?

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